Digimon World Godot
One of the games that made me fall in love with video games. It's not flashy, it can be frustrating, and yet there is a freedom in the exploration and a mystery around unlocking evolutions that made it captivating. I could go on, but combined with the Digimon franchise, this is why I want to give it a shot and learn how to make it even better.

Scope
The scope will evolve based on the appetite and what I am willing to achieve:
- Model File City and boundaries map and props
- Model the main character and 2 digimons with at least 1 evolution
- Develop core gameplay systems: training, battling, evolution, city-building