Digimon World Godot

One of the games that made me fall in love with video games. It's not flashy, it can be frustrating, and yet there is a freedom in the exploration and a mystery around unlocking evolutions that made it captivating. I could go on, but combined with the Digimon franchise, this is why I want to give it a shot and learn how to make it even better.

Digimon World Godot
The unofficial logo, which will definitely be tweaked too many times

Scope

The scope will evolve based on the appetite and what I am willing to achieve:

  • Model File City and boundaries map and props
  • Model the main character and 2 digimons with at least 1 evolution
  • Develop core gameplay systems: training, battling, evolution, city-building

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